Unity is a new program for me to use so I explored the basic functions of it, being able to change the model's texture to cardboard and to metal. Using an avatar to walk through the model had a different experiences because not only is the viewpoint also how the player navigates around the environment is unlike seeing the model in CloudCompare. The parts where the Metashape were not able to fully connect the points became obstacles where the avatar had to jump over then. I screen recorded some of the test game play because I thought it would be interesting if I were to project it back onto the Mod roc, exploring more about the space on the surface of the model.
Figure 1: Mod roc model in Unity
(Source: Yi Ting Liong, 2020)
Figure 2: Mod roc model (Cardboard) in Unity Game Play
(Source: Yi Ting Liong, 2020)
Figure 3: Mod roc model (Metallic) in Unity Game Play
(Source: Yi Ting Liong, 2020)
Figure 4: Mod roc model (Metallic) in Unity Game Play 2
(Source: Yi Ting Liong, 2020)
Figure 5: Mod roc model (In-between Cardboard and Metallic) in Unity Game Play
(Source: Yi Ting Liong, 2020)
Figure 6: Mod roc model (Cardboard) in Unity Game Play
(Source: Yi Ting Liong, 2020)
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